Ship Classes

Each ship class has unique strengths. Choose the right tool for the job.

Scout SC

The fastest ship in the fleet. Scouts excel at reconnaissance, planet bombing runs, and quick escapes. Fragile but nimble.

Speed
12
Shields
75
Hull
75
Fuel
5000
Armies
2
Torpedoes (25 dmg) • Phasers (75 dmg)

Destroyer DD

A fast, versatile warship. Good balance of speed and firepower. Carries plasma torpedoes and is excellent for dogfighting and ogging.

Speed
10
Shields
85
Hull
85
Fuel
7000
Armies
5
Torpedoes (30 dmg) • Phasers (85 dmg) • Plasma (75 dmg)

Cruiser CA Recommended

The iconic Netrek workhorse. Well-rounded in every category. The default ship for a reason — learn the game in a CA before specializing.

Speed
9
Shields
100
Hull
100
Fuel
10000
Armies
10
Torpedoes (40 dmg) • Phasers (100 dmg) • Plasma (100 dmg)

Battleship BB

Heavy capital ship with devastating plasma and thick armor. Slow to turn but lethal in a brawl. The king of sustained combat.

Speed
8
Shields
130
Hull
130
Fuel
14000
Armies
6
Torpedoes (40 dmg) • Phasers (105 dmg) • Plasma (130 dmg)

Assault AS

The troop transport. Carries a massive 20 armies with the thickest hull in the fleet. Slow and lightly armed, but essential for conquering planets.

Speed
8
Shields
80
Hull
200
Fuel
6000
Armies
20
Torpedoes (30 dmg) • Phasers (80 dmg)

Starbase SB

The team's fortress. Massive shields, fuel reserves, and firepower. Allies dock here to repair and refuel. Requires Commander rank. 30-minute rebuild if destroyed.

Speed
2
Shields
500
Hull
600
Fuel
60000
Armies
25
Torpedoes (30 dmg) • Phasers (120 dmg) • Plasma (150 dmg) • 4 Docking Bays

Galaxy GA

An enhanced cruiser variant. Slightly better shields and fuel than the standard CA, with comparable speed and armament. A solid all-rounder.

Speed
9
Shields
100
Hull
100
Fuel
12000
Armies
10
Torpedoes (40 dmg) • Phasers (100 dmg) • Plasma (100 dmg)